Encounter Strategies¶
Location-first draft strategies generated from encounter regions, units, abilities, and curated overrides.
| Encounter | Type | Locations | Bosses | Strategy |
|---|---|---|---|---|
| Black Challenge | Challenge | 4 | 1 | Black Hole is a timed gauntlet into Cole. Reach the boss platform before the event horizon timer expires, then kill Cole... |
| Devoured Challenge | Challenge | 2 | 1 | Devoured is a two-part fight: clear the Fleshmare/Bonemare field, then kill Devourer while stopping Fleshling adds from... |
| Fear Challenge | Challenge | 2 | 1 | Fear starts hidden behind Something and then becomes a staged boss with orb movement, whirlwinds, summoned Somethings, a... |
| Jump Challenge | Challenge | 2 | 1 | Zuko's damage resistance is controlled by the living charm/totem units. Do not tunnel the boss while charms are alive; c... |
| Purge Challenge | Challenge | 2 | 1 | Purge is an altar-gated Gorath fight. Break the active Chaos Altar to make Gorath vulnerable, then manage Cleansing Unit... |
| Return Challenge | Challenge | 3 | 3 | Return is a Doom army wave chain. Clear enough army units to spawn Doom Commander, then Doom Warlock, then Doom Aspect a... |
| Tomb Challenge | Challenge | 4 | 1 | Tomb is a lock-and-seal encounter. Break the lock mechanisms, trigger the Ancient Seal, then kill The First while handli... |
| White Death Challenge | Challenge | 3 | 1 | White Death is a prison-lock fight. Break the Prison Lock, damage White Dragon to each lock breakpoint, then break the n... |
| Youth Challenge | Challenge | 3 | 1 | Youth feeds Eris awake. Kill Entage and Guardian Beasts to heal Eris to full, then fight her while preventing fountain d... |
| Abyss | Dungeon | 1 | 3 | Abyss is a staged crawler dungeon. Clear the Crawler/Oppidan waves to wake each paused boss target, then kill Burgher, E... |
| Advanced World | Dungeon | 36 | 3 | Advanced World is a military wave dungeon that escalates into Blaze boss targets after Soldier, Flamethrower, and Tank w... |
| Ancient Grove | Dungeon | 17 | 4 | Ancient Grove is a hidden dungeon built around corrupted nature waves, healing trees, and corrupted ancient targets. |
| Arena | Dungeon | 22 | 2 | Arena is a staged fighter encounter. Clear Arena Fighters until Challenger Captain and Arena Lord are released, then kil... |
| Bonechill | Dungeon | 10 | 1 | Bonechill starts with Harvester and then uses bone storm, add, and teleport-zone mechanics before the Harvester death re... |
| City of the Dead | Dungeon | 81 | 0 | City of the Dead is a Soul Vessel clear that links into Dawn of Time access when the soul-level requirement is met. |
| Dark Elf Fortress | Dungeon | 7 | 3 | Dark Elf Fortress is a boss ladder: clear elites to release Beyla, then Razagob with guards, then Dark Queen Svarta with... |
| Demon Summoning | Dungeon | 57 | 5 | Demon Summoning is an altar and demon-boss sequence. Kill the summoned demon bosses and use demon deaths to weaken the P... |
| Dimensional Prison | Dungeon | 6 | 0 | Dimensional Prison is a scripted clear with no promoted boss target in the current data. Play it as a dungeon-mechanic c... |
| Doom Tower | Dungeon | 2 | 0 | Doom Tower currently has teleport/progression references but no decoded standalone boss script in the dungeon data. Trea... |
| Doomlock Dungeon | Dungeon | 0 | 0 | Doomlock Dungeon is the Doom Raid 1 style clear path. Finish the active Doomlock stages, then the dungeon trigger pays t... |
| Doomwild Dungeon | Dungeon | 0 | 0 | Doomwild Dungeon is a staged Doomwild boss fight with boss HP breakpoints, temporary invulnerability/channel phases, min... |
| Dwarf Dungeon | Dungeon | 0 | 1 | Dwarf Dungeon is the first half of the dwarf defense chain. Clear Trogg waves, protect the gunners, and push into Heart... |
| Erupting Vulcano | Dungeon | 2 | 3 | Erupting Vulcano is a Primal Fire Lord gauntlet. Kill escalating Primal Blaze and Primal Inferno waves until the Fire Lo... |
| Eternal Downfall | Dungeon | 11 | 1 | Eternal Downfall is a staged army fight that escalates from Eternal waves into Eternal General, Eternal Archmage, and Et... |
| Frostfire Ruins | Dungeon | 30 | 2 | Frostfire Ruins is a paired remnant fight. Kill both Magic Fire Remnants and Magic Frost Remnants while handling the tim... |
| Heart of the Mountain | Dungeon | 81 | 1 | Heart of the Mountain continues the dwarf defense into the home area. Protect the gunners, kill Trogg waves and Cave Bea... |
| Island Expedition | Dungeon | 18 | 2 | Island Expedition is a Hydra clear into Keeper of wonders. Kill the Hydra count to wake the Keeper, then finish it while... |
| Locked and Forgotten | Dungeon | 16 | 0 | Locked and Forgotten is a hidden stage-entry dungeon. Use the marker access, then clear the stage-entry sequence that op... |
| Mountain Survival | Dungeon | 2 | 0 | Mountain Survival is a survival-style Frost Giant encounter. Kill the spawned Frost Giant and survive the winter dungeon... |
| Mutant Lab | Dungeon | 31 | 2 | Mutant Lab starts from Meteor Piece activation, then progresses through infected waves, Mutagor, and Doctor Docomar befo... |
| Primal Dragon World | Dungeon | 7 | 4 | Primal Dragon World starts with flying Drakes, then escalates into Red, Bronze, and Black Dragon targets with breath/inc... |
| Void Rift | Dungeon | 0 | 0 | Void Rift currently has teleport/location data but no decoded standalone boss or phase script in the extracted dungeon r... |