Fear Challenge
Quick Facts
| Field |
Value |
| Type |
Challenge |
| Locations |
2 |
| Primary Bosses |
1 |
Strategy
Fear Challenge: Fear
Fear starts hidden behind Something and then becomes a staged boss with orb movement, whirlwinds, summoned Somethings, and construct/pillar pressure.
| Priority |
What To Do |
| 1 |
Kill Something first. Fear is spawned hidden, paused, and invulnerable until Something dies. |
| 2 |
After Fear wakes up, keep moving around the orb/fear movement patterns and do not stack carelessly on scripted damage positions. |
| 3 |
Push Fear through 75%, 50%, and 25% carefully. Each breakpoint advances the stage and immediately triggers a whirlwind sequence. |
| 4 |
At higher levels, kill summoned Somethings and Fear Constructs before they overload the arena. |
| 5 |
Finish Fear after active constructs and adds are controlled. |
| Mechanic |
What It Means |
| Reveal target |
Something is the opener. Its death shows Fear, unpauses it, orders Whirlwind, and removes invulnerability. |
| Health stages |
Fear advances at 75%, 50%, and 25% HP, with Whirlwind fired as each stage begins. |
| Orb control loss |
Damage from the fear orb dummy can force movement and temporarily disable player control for affected heroes. |
| Timed mechanics |
Orb movement repeats every 10 seconds, Whirlwind repeats every 50 seconds, summoned Somethings appear at higher challenge levels, and constructs/pillars start at higher levels. |
| Unit |
Role |
| Fear |
Main boss after Something dies. |
| Something |
Opening target and later summoned add. Kill it to reveal Fear. |
| Fear Construct |
Higher-level construct pressure. Clear these before the arena gets crowded. |
Boss Pages
| Boss |
Level |
HP |
Damage |
Armor |
| Fear |
19800 |
99000000 |
850000 |
1900 |
Locations
| Location |
Role |
Center |
Size |
| Fear Challengecomplete Area |
dungeon area |
28336, -27136 |
1184 x 1792 |
| Fear Challengecomplete Reward Area |
reward area |
-21008, -22032 |
4000 x 3936 |