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Fear

Quick Facts

Field Value
Encounter Fear Challenge
Unit Fear
Level 19800
Hit Points 99000000
Damage 850000
Armor 1900
Abilities Regeneratin
A13U
Boss Armor

Strategy

Fear Challenge: Fear

Fear starts hidden behind Something and then becomes a staged boss with orb movement, whirlwinds, summoned Somethings, and construct/pillar pressure.

Priority What To Do
1 Kill Something first. Fear is spawned hidden, paused, and invulnerable until Something dies.
2 After Fear wakes up, keep moving around the orb/fear movement patterns and do not stack carelessly on scripted damage positions.
3 Push Fear through 75%, 50%, and 25% carefully. Each breakpoint advances the stage and immediately triggers a whirlwind sequence.
4 At higher levels, kill summoned Somethings and Fear Constructs before they overload the arena.
5 Finish Fear after active constructs and adds are controlled.
Mechanic What It Means
Reveal target Something is the opener. Its death shows Fear, unpauses it, orders Whirlwind, and removes invulnerability.
Health stages Fear advances at 75%, 50%, and 25% HP, with Whirlwind fired as each stage begins.
Orb control loss Damage from the fear orb dummy can force movement and temporarily disable player control for affected heroes.
Timed mechanics Orb movement repeats every 10 seconds, Whirlwind repeats every 50 seconds, summoned Somethings appear at higher challenge levels, and constructs/pillars start at higher levels.
Unit Role
Fear Main boss after Something dies.
Something Opening target and later summoned add. Kill it to reveal Fear.
Fear Construct Higher-level construct pressure. Clear these before the arena gets crowded.