Mutant Lab
Quick Facts
| Field |
Value |
| Requirement |
Meteor piece activation |
| Entry Cost |
not extracted |
| Systems |
Mutant Lab |
| Hidden UI Label |
Hidden Mutant Lab Dungeon |
| Source Area |
Slime area |
| Entrance Location |
center -15872, 10032 |
| Destination |
Mutant Lab start at 27408, -19296 |
Hidden Access
Portal marker in the Slime field. The portal is tied to Meteor piece activation through Doctor Docomar before the Mutant Lab teleport trigger is enabled.
- A blank Workshop-model marker unit is placed almost exactly on the entrance.
- Nearby placed mobs are Slime and Boar, with Iron Ore nodes nearby.
Strategy
Mutant Lab
Mutant Lab starts from Meteor Piece activation, then progresses through infected waves, Mutagor, and Doctor Docomar before cleanup.
| Priority |
What To Do |
| 1 |
Break activation objects to create Meteor Pieces and enable the Meteor Lab start path. |
| 2 |
Clear Plagueling and Fleshling waves when the meteor stages begin. |
| 3 |
Kill Mutagor after its invulnerability drops and the mutagen timer starts. |
| 4 |
Handle infected/mutagen mechanics, then reach Doctor Docomar and finish the final cleanup stage. |
| Mechanic |
What It Means |
| Meteor activation |
Activation damage creates Meteor Pieces and removes the activation target. The activation trigger enables the Meteor teleport and start triggers. |
| Mutagen phase |
Mutagor becomes vulnerable, starts a 30-second mutagen timer, and enables mutagen proc plus boss skill triggers. |
| Final cleanup |
The final stage removes meteor units and disables meteor damage, mutagen proc, mutagen damage, and mutagen area kill. |
Encounter Strategies
| Encounter |
Bosses |
What To Do |
| Mutant Lab |
Doctor Docomar Mutagor |
Mutant Lab starts from Meteor Piece activation, then progresses through infected waves, Mutagor, and Doctor Docomar before cleanup. |
Reward Hints
- No UI reward hints extracted
Mobs And Bosses
| Unit |
Level |
HP |
Damage |
Armor |
| No unit references extracted |
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|
|
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End Loot And Rewards
| Drop |
Slot/Type |
Quantity |
Stats |
Chance |
Conditions |
| A - Mutated Shoulderguards |
Armor |
1 |
G (7) +165 Regeneration Armor +605, Health +1210 M (7) 15.4 Move Speed M (7) 770 Health |
100% |
always when trigger fires |
Demonic Rune Stamp |
Miscellaneous |
1 |
none decoded |
100% |
always when trigger fires |
Demonic Scroll |
Miscellaneous |
1 |
none decoded |
100% |
always when trigger fires |
Divine Rune Stamp |
Miscellaneous |
1 |
none decoded |
100% |
always when trigger fires |
Divine Scroll |
Miscellaneous |
1 |
none decoded |
100% |
always when trigger fires |
Magic Rune Stamp |
Miscellaneous |
1 |
none decoded |
100% |
always when trigger fires |
Magic Scroll |
Miscellaneous |
1 |
none decoded |
100% |
always when trigger fires |
| Mutated Cell |
Purchasable |
1 |
none decoded |
100% |
always when trigger fires |