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Mutant Lab

Quick Facts

Field Value
Requirement Meteor piece activation
Entry Cost not extracted
Systems Mutant Lab
Hidden UI Label Hidden Mutant Lab Dungeon
Source Area Slime area
Entrance Location center -15872, 10032
Destination Mutant Lab start at 27408, -19296

Hidden Access

Portal marker in the Slime field. The portal is tied to Meteor piece activation through Doctor Docomar before the Mutant Lab teleport trigger is enabled.

  • A blank Workshop-model marker unit is placed almost exactly on the entrance.
  • Nearby placed mobs are Slime and Boar, with Iron Ore nodes nearby.

Strategy

Mutant Lab

Mutant Lab starts from Meteor Piece activation, then progresses through infected waves, Mutagor, and Doctor Docomar before cleanup.

Priority What To Do
1 Break activation objects to create Meteor Pieces and enable the Meteor Lab start path.
2 Clear Plagueling and Fleshling waves when the meteor stages begin.
3 Kill Mutagor after its invulnerability drops and the mutagen timer starts.
4 Handle infected/mutagen mechanics, then reach Doctor Docomar and finish the final cleanup stage.
Mechanic What It Means
Meteor activation Activation damage creates Meteor Pieces and removes the activation target. The activation trigger enables the Meteor teleport and start triggers.
Mutagen phase Mutagor becomes vulnerable, starts a 30-second mutagen timer, and enables mutagen proc plus boss skill triggers.
Final cleanup The final stage removes meteor units and disables meteor damage, mutagen proc, mutagen damage, and mutagen area kill.
Unit Role
Mutagor Main mutant boss after the wave stage.
Doctor Docomar Final lab target/event unit.
Plagueling Wave add.
Fleshling Wave add.

Encounter Strategies

Encounter Bosses What To Do
Mutant Lab Doctor Docomar
Mutagor
Mutant Lab starts from Meteor Piece activation, then progresses through infected waves, Mutagor, and Doctor Docomar before cleanup.

Reward Hints

  • No UI reward hints extracted

Mobs And Bosses

Unit Level HP Damage Armor
No unit references extracted

End Loot And Rewards

Drop Slot/Type Quantity Stats Chance Conditions
A - Mutated Shoulderguards Armor 1 G (7) +165 Regeneration
Armor +605, Health +1210
M (7) 15.4 Move Speed
M (7) 770 Health
100% always when trigger fires
Demonic Rune Stamp Demonic Rune Stamp Miscellaneous 1 none decoded 100% always when trigger fires
Demonic Scroll Demonic Scroll Miscellaneous 1 none decoded 100% always when trigger fires
Divine Rune Stamp Divine Rune Stamp Miscellaneous 1 none decoded 100% always when trigger fires
Divine Scroll Divine Scroll Miscellaneous 1 none decoded 100% always when trigger fires
Magic Rune Stamp Magic Rune Stamp Miscellaneous 1 none decoded 100% always when trigger fires
Magic Scroll Magic Scroll Miscellaneous 1 none decoded 100% always when trigger fires
Mutated Cell Purchasable 1 none decoded 100% always when trigger fires