Doctor Docomar¶
Quick Facts¶
| Field | Value |
|---|---|
| Encounter | Mutant Lab |
| Unit | Doctor Docomar |
| Level | 9250 |
| Hit Points | 400000000 |
| Damage | 318000 |
| Armor | 1000 |
| Abilities | Regeneratin Boss Armor greenbolt Poison stomp docomar chasers docomar toxic |
Strategy¶
Mutant Lab¶
Mutant Lab starts from Meteor Piece activation, then progresses through infected waves, Mutagor, and Doctor Docomar before cleanup.
| Priority | What To Do |
|---|---|
| 1 | Break activation objects to create Meteor Pieces and enable the Meteor Lab start path. |
| 2 | Clear Plagueling and Fleshling waves when the meteor stages begin. |
| 3 | Kill Mutagor after its invulnerability drops and the mutagen timer starts. |
| 4 | Handle infected/mutagen mechanics, then reach Doctor Docomar and finish the final cleanup stage. |
| Mechanic | What It Means |
|---|---|
| Meteor activation | Activation damage creates Meteor Pieces and removes the activation target. The activation trigger enables the Meteor teleport and start triggers. |
| Mutagen phase | Mutagor becomes vulnerable, starts a 30-second mutagen timer, and enables mutagen proc plus boss skill triggers. |
| Final cleanup | The final stage removes meteor units and disables meteor damage, mutagen proc, mutagen damage, and mutagen area kill. |
| Unit | Role |
|---|---|
| Mutagor | Main mutant boss after the wave stage. |
| Doctor Docomar | Final lab target/event unit. |
| Plagueling | Wave add. |
| Fleshling | Wave add. |