Skip to content

Devoured Challenge

Quick Facts

Field Value
Type Challenge
Locations 2
Primary Bosses 1

Strategy

Devoured Challenge: Devourer

Devoured is a two-part fight: clear the Fleshmare/Bonemare field, then kill Devourer while stopping Fleshling adds from feeding it.

Priority What To Do
1 Clear the Fleshmare field and kill all five Bonemares. Devourer does not spawn until the Bonemare counter reaches zero.
2 When Devourer spawns, swap to boss damage but keep watching the add lanes.
3 Kill Fleshling adds before they reach Devourer. If a Fleshling hits Devourer it is removed, heals the boss, and increases the Devoured multiplier.
4 At higher challenge levels, dodge Blood River lines, handle Indigestion explosions, and expect extra Bonemare support spawns.
5 Finish Devourer only after the Fleshling pressure is under control so the reward trigger can cleanly resolve.
Mechanic What It Means
Bonemare gate The encounter starts with five Bonemares tracked by script. Devourer spawns only after all five are dead.
Fleshling feed Fleshlings attack Devourer. If they reach it, Devourer heals by a scaling amount and the encounter damage multiplier increases.
Challenge-level unlocks Higher levels add Grip, Indigestion, Blood River, Regeneration, and extra Bonemare spawns. Treat levels above 3 as add-control checks, not a pure boss burn.
Periodic adds Fleshling spawns repeat on a timer during the Devourer phase, and their orders are refreshed every second.
Unit Role
Devourer Main boss. Kill it after the Bonemare pre-phase.
Bonemare Required pre-phase target. All five must die to spawn Devourer.
Fleshmare Opening field enemy. Clear them while working through the Bonemare phase.
Fleshling Priority add. Kill before it reaches Devourer and feeds the boss.

Boss Pages

Boss Level HP Damage Armor
Devourer 9600 30000000 50000 1200

Locations

Location Role Center Size
Devoured Challenge Active Area scan area 30000, -25536 2144 x 1664
Devoured Challenge Spawn Point 553 spawn point -27936, 13600 192 x 256