Bonechill
Quick Facts
| Field |
Value |
| Type |
Dungeon |
| Locations |
10 |
| Primary Bosses |
1 |
| Dungeon |
Bonechill |
Strategy
Bonechill
Bonechill starts with Harvester and then uses bone storm, add, and teleport-zone mechanics before the Harvester death reward fires.
| Priority |
What To Do |
| 1 |
Kill Harvester while watching for Bonechill storm and add triggers. |
| 2 |
Stay out of teleport-zone mistakes during the storm/add sequence. |
| 3 |
Finish Harvester to execute the Bonechill reward and reset cleanup. |
| Mechanic |
What It Means |
| Storm/add package |
The completion reset disables bonestorm, bonestorm2, boneadds, and boneadds2, so those are the active mechanics to respect during the fight. |
| Reward target |
The dungeon completes through the Bonechill death trigger and then executes the shared dungeon loot roll. |
| Unit |
Role |
| Harvester |
Main Bonechill target and reward trigger unit. |
Boss Pages
| Boss |
Level |
HP |
Damage |
Armor |
| Harvester |
980 |
65000 |
350 |
34 |
Locations
| Location |
Role |
Center |
Size |
| Bonechill Active Area |
scan area |
20800, 2704 |
1600 x 2080 |
| Bonechill Script Area |
script area |
18048, 2528 |
3904 x 2432 |
| Bonechill Script Area 130 |
script area |
18176, 4496 |
1152 x 1120 |
| Bonechill Script Area 135 |
script area |
19200, 2672 |
1472 x 2080 |
| Bonechill Spawn Point 124 |
spawn point |
17008, 2512 |
288 x 288 |
| Bonechill Spawn Point 126 |
spawn point |
19760, 4544 |
224 x 320 |
| Bonechill Spawn Point 127 |
spawn point |
20704, 4560 |
256 x 288 |
| Bonechill Spawn Point 129 |
spawn point |
18224, 4448 |
224 x 256 |
| Bonechill Spawn Point 134 |
spawn point |
20576, 2752 |
128 x 128 |
| Bonechill Spawn Point 139 |
spawn point |
18128, 2032 |
224 x 160 |