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Doomwild Dungeon

Quick Facts

Field Value
Requirement not extracted
Entry Cost not extracted
Systems Doom Raid 2
Doomwild Dungeon

Strategy

Doomwild Dungeon

Doomwild Dungeon is a staged Doomwild boss fight with boss HP breakpoints, temporary invulnerability/channel phases, minion spawning, and a Doom reward bundle.

Priority What To Do
1 Damage the Doomwild boss through its stage breakpoints.
2 When the boss hides, pauses, or becomes invulnerable, stop tunneling and clear the active minion or channel mechanic.
3 Resume boss damage when the boss is visible and vulnerable again.
4 Finish the final stage to trigger the Doomwild reward bundle.
Mechanic What It Means
Boss stages The boss stage trigger adds inner-fire style buffs, then pauses, hides, invulnerables, and channels the boss at later stages before resuming combat.
Minion and multiplier package Completion disables minion_spawn, flamehowldamage, Doomwild skills, and the Doomwild multiplier, confirming these are active fight mechanics.

Encounter Strategies

Encounter Bosses What To Do
Doomwild Dungeon No primary boss promoted Doomwild Dungeon is a staged Doomwild boss fight with boss HP breakpoints, temporary invulnerability/channel phases, minion spawning, and a Doom reward bundle.

Reward Hints

  • No UI reward hints extracted

Mobs And Bosses

Unit Level HP Damage Armor
dummy unit m 100000000 0 500000

End Loot And Rewards

Drop Slot/Type Quantity Stats Chance Conditions
C - Doom Energy Shroud Cloak 1 G (7) +165 Essence
Armor +151, Health +302
15.39% not GetRandom(1,100) < 20
GetRandom(1,100) < 20
Cleansing Orb Cleansing Orb Miscellaneous 1 none decoded 100% always when trigger fires
Dimensional Orb Dimensional Orb Miscellaneous 1 none decoded 100% always when trigger fires
Divine Rune Stamp Divine Rune Stamp Miscellaneous 8 none decoded 100% always when trigger fires
Divine Scroll Divine Scroll Miscellaneous 3 none decoded 100% always when trigger fires
Doom Orb Doom Orb Powerup 1 none decoded 19% GetRandom(1,100) < 20
World Essence World Essence Material 1 none decoded 100% always when trigger fires