Doomwild Dungeon
Quick Facts
| Field |
Value |
| Requirement |
not extracted |
| Entry Cost |
not extracted |
| Systems |
Doom Raid 2 Doomwild Dungeon |
Strategy
Doomwild Dungeon
Doomwild Dungeon is a staged Doomwild boss fight with boss HP breakpoints, temporary invulnerability/channel phases, minion spawning, and a Doom reward bundle.
| Priority |
What To Do |
| 1 |
Damage the Doomwild boss through its stage breakpoints. |
| 2 |
When the boss hides, pauses, or becomes invulnerable, stop tunneling and clear the active minion or channel mechanic. |
| 3 |
Resume boss damage when the boss is visible and vulnerable again. |
| 4 |
Finish the final stage to trigger the Doomwild reward bundle. |
| Mechanic |
What It Means |
| Boss stages |
The boss stage trigger adds inner-fire style buffs, then pauses, hides, invulnerables, and channels the boss at later stages before resuming combat. |
| Minion and multiplier package |
Completion disables minion_spawn, flamehowldamage, Doomwild skills, and the Doomwild multiplier, confirming these are active fight mechanics. |
Encounter Strategies
| Encounter |
Bosses |
What To Do |
| Doomwild Dungeon |
No primary boss promoted |
Doomwild Dungeon is a staged Doomwild boss fight with boss HP breakpoints, temporary invulnerability/channel phases, minion spawning, and a Doom reward bundle. |
Reward Hints
- No UI reward hints extracted
Mobs And Bosses
End Loot And Rewards
| Drop |
Slot/Type |
Quantity |
Stats |
Chance |
Conditions |
| C - Doom Energy Shroud |
Cloak |
1 |
G (7) +165 Essence Armor +151, Health +302 |
15.39% |
not GetRandom(1,100) < 20
GetRandom(1,100) < 20 |
Cleansing Orb |
Miscellaneous |
1 |
none decoded |
100% |
always when trigger fires |
Dimensional Orb |
Miscellaneous |
1 |
none decoded |
100% |
always when trigger fires |
Divine Rune Stamp |
Miscellaneous |
8 |
none decoded |
100% |
always when trigger fires |
Divine Scroll |
Miscellaneous |
3 |
none decoded |
100% |
always when trigger fires |
Doom Orb |
Powerup |
1 |
none decoded |
19% |
GetRandom(1,100) < 20 |
World Essence |
Material |
1 |
none decoded |
100% |
always when trigger fires |