Bonechill¶
A chilling wind rises as something sacrifices the living for an unknown purpose. The frost thickens with every soul lost.
Quick Facts¶
| Field | Value |
|---|---|
| Requirement | Level 750 |
| Entry Cost | 1 Silver |
| Systems | Bonechill |
Strategy¶
Bonechill¶
Bonechill starts with Harvester and then uses bone storm, add, and teleport-zone mechanics before the Harvester death reward fires.
| Priority | What To Do |
|---|---|
| 1 | Kill Harvester while watching for Bonechill storm and add triggers. |
| 2 | Stay out of teleport-zone mistakes during the storm/add sequence. |
| 3 | Finish Harvester to execute the Bonechill reward and reset cleanup. |
| Mechanic | What It Means |
|---|---|
| Storm/add package | The completion reset disables bonestorm, bonestorm2, boneadds, and boneadds2, so those are the active mechanics to respect during the fight. |
| Reward target | The dungeon completes through the Bonechill death trigger and then executes the shared dungeon loot roll. |
| Unit | Role |
|---|---|
| Harvester | Main Bonechill target and reward trigger unit. |
Encounter Strategies¶
| Encounter | Bosses | What To Do |
|---|---|---|
| Bonechill | Harvester | Bonechill starts with Harvester and then uses bone storm, add, and teleport-zone mechanics before the Harvester death reward fires. |
Reward Hints¶
- Armor
- Off-hand
- Trinket
- Demonic Stamp
- Power Scroll
- Rune
- Attributes 2
Mobs And Bosses¶
| Unit | Level | HP | Damage | Armor |
|---|---|---|---|---|
| Harvester |
End Loot And Rewards¶
| Drop | Slot/Type | Quantity | Stats | Chance | Conditions |
|---|---|---|---|---|---|
| A - Bonechill's wrappings | Armor | 1 | G (3) +25 Essence Armor +45, Health +90 |
33.33% (1 of 3 pool) | |
| O - Soul Absorber | Offhand | 1 | G (3) +23 Resist Armor +31, Health +62 M (3) 80.5 Health M (3) 8.05 Armor |
33.33% (1 of 3 pool) | |
| T - Chilling necklace and rings | Trinket | 1 | G (3) +23 Regeneration Armor +13, Health +27 |
33.33% (1 of 3 pool) | |
| Miscellaneous | 1 | none decoded | 100% | always when trigger fires | |
| Miscellaneous | 1 | none decoded | 29.93% | GetRandom(0,999.00) >= 700.00 |
|
| Rune | 1 | G (2) +5 Resist M (3) 80.5 Health |
33.33% | GetRandom(0,999.00) >= 666.00 |