Zuko
Quick Facts
Strategy
Jump Challenge: Zuko
Zuko's damage resistance is controlled by the living charm/totem units. Do not tunnel the boss while charms are alive; clear the charms, handle the storm phases, then damage Zuko.
| Priority |
What To Do |
| 1 |
Kill the first Mojo of Power to start the multi-charm phase. |
| 2 |
Clear Mojo of Power, Death Invoker, Blightfang, and Eye of Zuko before focusing Zuko. |
| 3 |
At 85%, 65%, 35%, and 15% boss health, stop boss damage and clear the refreshed charm set again. |
| 4 |
During the 65% and 15% Blightstorm phases, Zuko is invulnerable and paused; survive the pulses, then resume after the charms are dead. |
| 5 |
Keep Live Mojos under control. Too many living mojos in the arena escalates warning text and eventually kills heroes. |
| Mechanic |
What It Means |
| Charm damage gate |
Damage to Zuko is set to 0 while four or more tracked charm units are alive. Three alive means only 1% damage, two alive means 10%, one alive means 35%, and zero alive means normal damage. |
| Charm refreshes |
Zuko refreshes the four outer charms at 85%, 65%, 35%, and 15% health. Treat each breakpoint as a charm-clear phase before returning to boss damage. |
| Blightstorm |
At the 65% and 15% breakpoints Zuko becomes invulnerable and starts Blightstorm. Pulses strike nearby heroes and increase Zuko's outgoing damage power counter, so avoid eating unnecessary pulses. |
| Blightfang pulses |
While Blightfang is alive it periodically deals 6000 magic damage around itself. At higher Jump skill timing it can use the larger 1200 area pulse instead of the 700 area pulse. |
| Eye of Zuko pulses |
While Eye of Zuko is alive it periodically deals 3000 magic damage in a 1200 area around itself and removes 2.5% mana from affected enemies. |
| Live Mojo limit |
Death Invoker periodically creates Live Mojo units. The encounter counts living Live Mojos; above 10 and 20 it displays warnings, and above 30 it kills heroes in the challenge region. |
| Unit |
Role |
| Mojo of Power |
Counts toward Zuko's damage gate. Its aura applies Mojo of Power, which heavily drains attack power from affected enemies. |
| Death Invoker |
Counts toward Zuko's damage gate and periodically spawns Live Mojo units while alive. |
| Blightfang |
Counts toward Zuko's damage gate. While alive it repeatedly deals 6000 magic damage around itself. |
| Eye of Zuko |
Counts toward Zuko's damage gate. While alive it repeatedly deals 3000 magic damage and drains 2.5% mana in a 1200 area. |
| Live Mojo |
Spawned add from Death Invoker. Too many live mojos trigger encounter warnings and eventually lethal cleanup. |
| Live Mojo upgraded |
Higher-level Live Mojo spawned at higher Jump levels. It contributes to the same living mojo count. |
| Zuko |
Main boss. Damage it only after the active charm set is dead. |